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Old Jan 14, 2010, 01:34 AM // 01:34   #1
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Default Fix Pious Haste or Nerf Illusion of Pain

My beef is simply the renewal of these skills.

On my derv when i have enchants on me when i renew Pious haste before it expires, it removes and Enchantment on me anyway. Even though technically it never ended.

Now the later. Illusion of Pain can be recast on an enemy before it expires but it doesn't end the first hex.

So why would Pious Haste have a completely different mechanism for operation than Illusion of Pain.

These are the only two skills i can think of off hand that act completely different with a similar mechanism.

Illusion of Pain is OP on its own but i used it for comparison only.
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Old Jan 14, 2010, 01:39 AM // 01:39   #2
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/signed, IoP is OP
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Old Jan 14, 2010, 01:46 AM // 01:46   #3
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You're comparing a stance and a hex.

When you use a stance, it ends any current stance (hence the loss of enchantment) and then applies what you used. It's not the skill, it's the mechanism. The mechanism of a hex just reapplies as opposed to ending then beginning again. Parasitic Bond is another example, otherwise necros could continuously heal themselves for 100+.
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Old Jan 14, 2010, 01:52 AM // 01:52   #4
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Not signed. My Mesmer likes owning people in PvP thank you very much.

Sike I don't really care, keep it as is in PvE though.
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Old Jan 14, 2010, 02:06 AM // 02:06   #5
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So maybe change Pious Haste into.

Stance. For 3...10...12 seconds you move 33% faster. If this stance ends before it is re-applied, you lose one Enchantment.
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Old Jan 14, 2010, 02:11 AM // 02:11   #6
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I think that when you renew pious haste, it is technically ending and restarting again. I havnt seemed to have any problem with it on my derv.

/notsigned for PH.
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Old Jan 14, 2010, 02:12 AM // 02:12   #7
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Quote:
Originally Posted by Puddin Cheeks View Post
So maybe change Pious Haste into.

Stance. For 3...10...12 seconds you move 33% faster. If this stance ends before it is re-applied, you lose one Enchantment.
Don't forget to give it a better recharge time . cause with a small investment in wind prayer, and if recharge stays at 5 seconds, you can maintain 33% IMS.

but yeah .. /not signed . i like pious haste as it is .

Last edited by Lusciious; Jan 14, 2010 at 02:14 AM // 02:14..
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Old Jan 14, 2010, 02:18 AM // 02:18   #8
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Quote:
Originally Posted by Puddin Cheeks View Post
So maybe change Pious Haste into.

Stance. For 3...10...12 seconds you move 33% faster. If this stance ends before it is re-applied, you lose one Enchantment.
I don't think you're following me.
Quote:
When you use a stance, it ends any current stance (hence the loss of enchantment) and then applies what you used.
Stances are implemented this way in order to force you to only have one stance at a time. Do you really trust Anet to change the entire mechanism of a stance? Change to checking if the stance you're currently under is the stance that you're using while still enforcing only one stance at a time? I know I don't.

I'll take Pious Haste renewal ending enchantments over Anet reworking an entire mechanism.
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Old Jan 14, 2010, 04:02 AM // 04:02   #9
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Just stop using PH and use dash or enchanted haste instead.
/signed for IoP change though
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Old Jan 14, 2010, 06:47 AM // 06:47   #10
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I like the way IoP functions in PvE currently, no need to nerf that. Nerf away in PvP, though, if you think that it's a problem.
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Old Jan 14, 2010, 07:25 AM // 07:25   #11
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pious haste works like it's supposed to and the live team is already looking at illusion of pain
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Old Jan 14, 2010, 07:59 AM // 07:59   #12
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Originally Posted by J I L T View Post
pious haste works like it's supposed to and the live team is already looking at illusion of pain
Exactly what he said.df
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Old Jan 14, 2010, 08:52 AM // 08:52   #13
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If anything I would see that PH would get extension of duration, but that's it if anet is even going to bother with it. IoP is getting looked up already. It's starting to feel like VoR was before that skill was nerfed and being that IoP is non-elite that is a no no for balance. It's pretty funny that they changed IoP to the way it is now right around the time they nerfed VoR.
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Old Jan 14, 2010, 08:56 AM // 08:56   #14
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Originally Posted by kedde View Post
Exactly what he said.df
why do we even have those "what he said" posts?... to let people see you're uber and post-a-lot?
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Old Jan 14, 2010, 10:55 AM // 10:55   #15
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The balance of PH is because it will end an enchantment. You can keep the 33% IMS, but at a cost. You are asking to remove the cost. If they DID change it like you ask, they would ALSO need to change the recharge time to be longer than the duration so it wouldn't be maintained.
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Old Jan 14, 2010, 11:07 AM // 11:07   #16
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Quote:
If anything I would see that PH would get extension of duration, but that's it if anet is even going to bother with it. IoP is getting looked up already. It's starting to feel like VoR was before that skill was nerfed and being that IoP is non-elite that is a no no for balance. It's pretty funny that they changed IoP to the way it is now right around the time they nerfed VoR.
too bad those are/were two of ~six mesmer skills actually useful and used by primairy mesmers. nerf them more and leave mesmers a secondary-only then, just warn new players about it. sheesh.
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Old Jan 14, 2010, 01:33 PM // 13:33   #17
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Quote:
Originally Posted by zelgadissan View Post
I don't think you're following me.

Stances are implemented this way in order to force you to only have one stance at a time. Do you really trust Anet to change the entire mechanism of a stance? Change to checking if the stance you're currently under is the stance that you're using while still enforcing only one stance at a time? I know I don't.

I'll take Pious Haste renewal ending enchantments over Anet reworking an entire mechanism.
not true. in the past you could use deadly paradox to recharge any stance faster so it wouldn't need an entire mechanism change. still I don't think that changing pious haste is such a good idea.
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Old Jan 14, 2010, 02:47 PM // 14:47   #18
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The mechanics work properly. IoP is a bit strong in PvP though. It could stand having its cooldown increased to 12, so that players have to invest in HSR mods or spend a slot on Arcane Echo in order to maintain it.
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Old Jan 14, 2010, 03:20 PM // 15:20   #19
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Pious Haste is fine, don't be bad. The price for upkeeping it is in this case an Enchantment. I don't understand why you want to change that.

IoP needs to be nuked or reworked. Honestly, the entire idea behind the skill is flawed.
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Old Jan 14, 2010, 03:21 PM // 15:21   #20
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Quote:
Originally Posted by Nechrond View Post
The mechanics work properly. IoP is a bit strong in PvP though. It could stand having its cooldown increased to 12, so that players have to invest in HSR mods or spend a slot on Arcane Echo in order to maintain it.
Mantra of Persistence. Still a lame skill. Try again.
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